ossian borén game designer

Hi! I'm a game designer and developer, and you're on my portfolio site! I provide broad, holistic game design with a focus on aesthetics and mechanics.
Based in Gothenburg, Sweden. Open to remote work in the EU.

links
contact me
resume / cv
linkedin

my indie development blog
projects at itch.io
bluesky

commercial games

SteamWorld Project (unannounced)

Role: Game Designer, Lead Game Designer, Senior Game Designer
Team: Thunderful Games
Genre: [hush hush]
Platforms: [hush hush]

Did game design for this unannounced SteamWorld title throughtout 2022-2024, including senior work leadership of the game design team.

Lost In Random 2021

Role: Game Designer, Level Designer
Team: Zoink / Thunderful Games
Genre: Action / Adventure
Platforms: Steam, Playstation, Switch, Xbox

non-commercial games

powertile 2025

Genre: Puzzle
Platforms: free on itch.io
Tile laying puzzle where the goal is to make "solutions" for each level using tiles with various effects and powers.

pod3x3 2016

Genre: Real Time Strategy, Local Multiplayer
Platforms: free on itch.io
Real time strategy game where you assign speed and direction to little drones that shoot automatically at each other. The shrinking battlefield mechanic actually predates the battle royale genre!

game jams, experiments and such

Friendly Fire 2019

Genre: Local Co-op Shoot 'em up
Platforms: (unreleased)
Split screen SHMUP where players have to shoot the enemies while avoiding to shoot each other.

MONOID 2017

Genre: Shoot 'em up
Platforms: free on itch.io
Inspired by IKARUGA, has a mechanic where you can switch so enemy shots become powerups and vice versa.
Collaboration with Erik Svedäng for BANANA JAM.